Review: Gamer
Set
in a near-future where online life seems to be taking over. Big-time media
tycoon Castle (Michael C. Hall) is the creator of “Slayers”, a “Running Man”-like
contest broadcast globally on TV. It involves ‘volunteer’ death row inmates
who, if they survive 30 battles, are promised their freedom (yeah, right!). The
twist is that “Slayers” is like a real-life video game, and the ‘players’ are
actually surrogates controlled by (mostly teen) gamers who get to act out a
first-person shooter, but with real blood and real death. Fun for the gamers,
not so much fun for the inmates like Kable (Gerard Butler), who is just four
wins away from freedom and being reunited with his loving wife and kid. Gee, do
you think Castle is just gonna let Kable win his way to freedom and possibly
lose a hot commodity? John Leguizamo and Terry Crews play inmates, Ludacris runs
an underground resistance to Castle’s technology, Alison Lohman is Ludacris’
sidekick, Kyra Sedgwick is a TV reporter, deep-voiced Keith David plays a cop,
and Logan Lerman is the young gamer ‘controlling’ Kable. Amber Valetta plays
Kable’s wife, who is a reluctant avatar in another game called “Society”, which
is like “The Sims”, for lonely perverts.
At
first glance it doesn’t sounded like a mixed bag. Combining the world of gaming
and a near-future real world setting, it sounded awful (and unoriginal), and
yet it seemingly had a few things in its favour. For starters, it’s got Michael
C. Hall in the cast, and I much admired his work on “Dexter”. Meanwhile,
though their in-your-face, shaky-cam directing style puts some people off, I
actually enjoyed the first two “Crank” films from filmmakers
Neveldine/Taylor (Mark Neveldine and Brian Taylor). They were both
off-the-wall, bold, engagingly uber-macho action enterprises, and some of the
style is genuinely inventive and amusing. One might go into this 2009 film
expecting similar over-the-top entertainment, but given the good and the bad in
theory cancel each other out, I went into the film with zero expectations. The
result? Read on.
Surprisingly,
there are elements of the story that are
fascinating, even when the film also borrows ideas from other futuristic films.
Perhaps even more surprisingly, the style that Neveldine/Taylor made work in
the “Crank” films, is the very thing that horribly cuts this film off at
the knees. In those films the plot was amusing but not really the point. It was
more about wondering what wacky, over-the-top set-piece Jason Statham was going
to get himself into next and what inventive way the filmmakers were going to
present it. This time, the filmmakers’ style doesn’t serve the story at all, it
messes the story up. The filmmakers are so full of themselves, and such
masturbating techno-junkies, that their cinematic jerk-off session gets in the
way of making a coherent and enjoyable piece of entertainment. The novelty has
worn off, just tell the damn story, guys. Or go make “Crank 3: Bring Me the
Head of Chev Chelios”. I mean, did we really need a scene with day-glo
cinematography? It’s a cool visual, but not necessary in a film like this.
Things are dire right from the get-go in this film, as we open with that awful
nu-metal version of “Sweet Dreams”. I mean, wasn’t that a hit like, 10-15 years
beforehand? And isn’t this film set in the future?
As much as I love The Bloodhound Gang’s “Bad Touch”, it too was released many,
many moons ago and yet here it is in this film, set in the near-future. Sure, I
listen to more older music than modern music, but in a film, you need to be
careful about including elements that might confuse viewers in accepting the
era the film is supposedly set in.
Meanwhile,
it doesn’t take long for one to see that the film’s plot is stolen from other
films, most notably Statham’s own “Death Race” (a loose remake of the excellent
“Death Race 2000”) and “The Most Dangerous Game” (or more
accurately, its sci-fi variant “The Running Man”, with Ludacris playing
the Mick Fleetwood role from that film!). If it weren’t for the use of elements
from “The Most Dangerous Game”, the film would certainly be a bit
better, as some of the other ideas the filmmakers come up with are quite
interesting. In fact, I still say the film is better than many others give it
credit for. It’s not a piece of shit, just a poor film. Yep, there’s a distinction
there, but it’s definitely a disappointment from the talented and creative
filmmakers.
The
notion of real people being controlled by gamers is fascinating, but because
this is mostly kept to the side in favour of the rest, it feels like a “Running
Man” rip-off with some extra stuff tacked on. Personally, I think the
back-story preceding the events of this film seems like a much more enjoyable
film, dealing with how society gets to the place it does. Or just focus on that
game “Society”, which is like a life-sized version of “The Sims” (Or is
real-life, a life-sized version of “The Sims”. No, can’t be. I’ve been
laid a zillion times in “The Sims”). It’s a cool idea, and original- in
a film with practically nothing else that’s original.
Like
I said earlier, the film’s style is also counter-productive to audience
enjoyment. I understand what the filmmakers were aiming for- to capture the
look of a first-person shooter game as much as they possibly could. The problem
is, I hate that shit, and it doesn’t work in the cinematic form because it
comes off like you’re watching someone else
play a first-person shooter, and given there are gamers featured in the film controlling action, it makes the
audience twice removed from the
action, thus it’s even less fun. The shaky-cam nonsense actually makes it
extremely difficult to follow what looks to be enjoyably gory action. But
because I couldn’t see it, I couldn’t enjoy it. It’s actually really boring
stuff to watch. Also, setting a car chase to “Sweet Dreams” is moronic, it’s a
bad song, but totally the wrong tempo for such a scene. It’s a slow, moody
song.
There’s
something really morally dubious about the whole thing that really bugged me.
And I’m not just talking about the fact that the filmmakers paint gamers as
fat, sweaty perverts, though that certainly is bizarre given the film looks to appeal to such a crowd (Gamers, I mean.
Not fat, sweaty perverts). No what bugged me is that the filmmakers have
adopted a first-person shooter filmmaking style, included gaming into the plot,
and we get scenes of young Lerman using a real-life person (Butler) as his own
personal game avatar/character to carry out brutally violent acts on other
people. It makes real violence (well, cinematic representations of real violence)
look like a fun computer game. I’m not one of these people who thinks movies or
games will turn sane youngsters into violent sociopaths (pay attention to that
word ‘sane’ by the way, it’s very important in such an argument), but the way
Neveldine/Taylor (who also scripted) have made this film...it’s very dubious. I
just don’t think this is right, and I felt very uneasy at times. I actually
find this to be more morally questionable than, say, a gory horror film or a
violent video game. The plot, unoriginal as it is, is also impossible to follow
at times. It really does feel like great chunks of the story have been left
out, especially in regards to the characters played by Ludacris, Crews, and
Lerman. And where the hell did Keith David come from? The film lacks continuity
or things like...um...establishing scenes. That might be helpful, y’know.
The
acting by a solid B-cast is a mixed bag, with Butler being particularly dull in
the lead. But don’t be too harsh on him, Butler’s barely got a character to
work with. Meanwhile, I love ‘ya, Michael C. Hall, but you absolutely botched
it here. Aiming for somewhere between Steve Jobs and “Girls Gone Wild”
creator Joe Francis, Hall, bad southern-fried accent and all, is clearly having
a ball. Unfortunately, he’s the only one amused by his performance. For a
supposed genius villain, he’s awfully fatuous and completely unthreatening. He
also gets the weirdest and most inappropriately placed song-and-dance number
you’re ever likely to see. Similarly Kyra Sedgwick is given a caricature to
play and plays it in like manner, a waste of her talents. The two best turns
come from David and Leguizamo, the latter missing a tooth and giving the same
performance he always does, but doing it well. Unfortunately, neither are in
the film long enough to make much impact. I don’t think I’ll be playing this
game a second time. Very disappointing and almost no fun at all.
Rating:
C
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